Are there more traditional story elements this time around? Like more cutscenes?
Oh no. No no no. We want people to be able to jump in because, for whatever we do, equally there’s going to be as many people that just want to start on the fifth campaign and play that first with their friends. We don’t want to have that kind of confusion and, really, our goal and our interest is to tell stories in the game; not in cutscenes. I think movies do a really good job of telling that. If you look at the Team Fortress 2 shorts, they do a good job of telling the story there. I’m much more interested in trying to solve the problem of telling the story to players in the game. The Left 4 Dead featured a lot of back-and-forth banter between the characters. You can even make them say things by hitting the right button. Do you have more of that this time around? Did you play around with that a little more? Yeah, so we’ve actually refined our tools a little bit to help us do that a little bit better. And there’s a couple other little pieces that help do that and make it feel, hopeful