Are there going to be interactive emotes like hand holding, hugging, etcetera?
DW: That’s very tricky to code and currently not in the plans. There’s just too much to figure in, like the fact that you can’t really have someone going up hugging people and giving them no choice to refuse it, the effects on player footprints, those sorts of things. WJ: Why do we have collision footprints around players? It tends to make it difficult to move sometimes, and people can crowd you out of things. DW: It’s to make the game as realistic as possible. Theoretically, a line of tanks could literally hold back a wall of people. Other games have the ability to just run through each other, and CoX is just more realistic in that way. WJ: With the drop of the war walls and seasonal events, are there going to be varying weather patterns? DW: Probably not. It’s a lot of work to design and program and it doesn’t really add anything to the game aside from some minor dramatics. WJ: What about the anniversary badges? One of our listeners is curious if we’ll be able to go back and get thos