Are there favorite Unreal engine games around the office there?
Greg Zeschuk: We have a lot of Unreal favorites – without a doubt the Deus Ex and Splinter Cell games have been very popular at BioWare. Also there is often a game of Unreal Tournament 2004 running toward the end of each work day. People are also still playing America’s Army. Frankly, there’s probably too many of them to list! IGNPC: With three titles based on new IPs in the works, plus lending support to Obsidian folks, you guys must be awfully busy. Are you feeling a big crunch, or is it all just exciting? Ray Muzyka: It’s very exciting. Speaking personally, I am enjoying working at BioWare more now than ever before in the past. In large part that’s because of the cool people we have here — over 210 people now work at BioWare, and they’re smart, creative and passionate — they make every day a pleasure. They’re also very loyal — we have a turnover rate of less than 3% annualized, which allows us to continue to improve each game we release — we strive to make each game better than