Are there any plans for a “massively multi-player” Vampire game?
Ray Gresko: It would be interesting, although it would have an entirely different focus from Redemption. The multiplayer mode in Vampire is on the opposite side of the spectrum from a massively multi-player game. We are targeting a rich multi-player experience with focused and dynamic role-playing that is catered to the players and their actions. A large massively multi-player world is cool, but impossible to have react to specific player actions in a way that makes them feel part of the ‘big picture.’ With the ‘online tabletop,’ players can still feel part of a larger world by having each group role-play specific events or locations within a larger narrative. This is similar to the way the live action role-playing Vampire groups organize their worldwide ‘venues,’ with the troupes in each city role-playing their events, and contributing the results back. It’s like a huge piece of cooperative interactive fiction, and seems to capture the best of both worlds at this point. SE: Will there
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