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Are there any particular elements that are new or have been added to Yuris Revenge that the team is particularly proud of, gameplay additions or AI design?

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Are there any particular elements that are new or have been added to Yuris Revenge that the team is particularly proud of, gameplay additions or AI design?

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We’ve think adding a full set of units so that Yuri could have his own army and become the third side is a great thing. Yuri’s Revenge is the first C&C to feature three distinct sides and we’re really proud of that.

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