Are the films creatures based more on the original games or on Doom 3?
John: “A little of both. We just felt that it was important to have some of the classic creatures and some Doom 3 stuff. There are some things, though, that you can do on a video game but are almost impossible to recreate with CGI. There was stuff in the first script that we couldn’t figure out how to do. You have to get stuff to hold up quality-wise, when projected on a big screen.” So what kind of stuff did you rule out – the floating Cacodaemons? John: “Yeah, they were really hard to get to look right. We tried!” Bless you for trying, sir. How about the weapons: will we be seeing the BFG, for instance? John: “Oh, you’ve gotta see the BFG (laughs).” What’s the balance of CGI and prosthetics in the movie? John: “There’s a great deal of CGI, but we tried to use it to balance out what we were doing otherwise – with the exception of one large sequence, which is part of the first-person stuff. We felt that part of the visceral nature of the game is that you’re in these hallways, this terr