Are the card characters inspired from stories and legends?
(Darkangel80, Italy) While some of them are inspired by ancient myth, mostly they are original characters whose aspects were established based on their card abilities. What these characters have in common in design terms though is that we imagined the figures to be in a miniature game and shortened their height. Plus, the characters were designed as if the imaginary and live-action are fused, so that they seem realistic and as if they actually exist in the game world with their exquisite and dynamic sculptured modelling. What was the most difficult thing to realise during the game development? (Dangoon, France) The card recognition – We had to assume that each player all over the world would play in a different environment. The card recognition had to work constantly in the various environments. To make it work, we kept testing and adjusting the precision until the very last minute of the Master update of the game. We even tested it in manually created environments where we closed off