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Are supercomputers on the verge of creating Matrix-style simulated realities?

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Are supercomputers on the verge of creating Matrix-style simulated realities?

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Michael McGuigan at Brookhaven National Laboratory in Upton, New York, thinks so. He says that virtual worlds realistic enough to be mistaken for the real thing are just a few years away. In 1950, Alan Turing, the father of modern computer science, proposed the ultimate test of artificial intelligence – a human judge engaging in a three-way conversation with a machine and another human should be unable to reliably distinguish man from machine. A variant on this “Turing Test” is the “Graphics Turing Test”, the twist being that a human judge viewing and interacting with an artificially generated world should be unable to reliably distinguish it from reality. “By interaction we mean you could control an object – rotate it, for example – and it would render in real-time,” McGuigan says. Photoreal animation Although existing computers can produce artificial scenes and textures detailed enough to fool the human eye, such scenes typically take several hours to render. The key to passing the G

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