Are others experiencing subsequent runs of the game being slower than the previous run and eventually running out of memory in Direct3D 10?
Related Questions
- Are others experiencing subsequent runs of the game being slower than the previous run and eventually running out of memory in Direct3D 10?
- How can I run Memory Advisor if I am running a program that is using full-screen input and output?
- How much slower does iray run when my scene exceeds graphics memory?