Are injections a gameplay element in Metal Gear Solid 4?
Kojima: Not so much. It has a little bit of friction against first-party [Sony] rules. At first, I had plans to have this injection as a player’s item. But with the ratings, and even team members [questioning that direction], we decided not to do that. In the story, the injection is one of the keys. GP: Let’s switch to gameplay. It seems that in MGS4, you’re hiding out in the open versus hiding around corners and behind objects. Are the enemies smart enough to look in the obvious places where Snake might be camouflaged? Kojima: This is a very good question. We are ‘adjusting’ right now [laughs]. What I can say is that this will probably have more to do with enemy emotions. For instance, if an enemy is in panic mode, he will not be searching everywhere because he wants to run away. But if he’s really calm, steady, and he wants to find every hiding place…he might do that. I can say that for now. GP: What can the player do to make enemies panic, or to change their emotional state in gen