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Are games written in multimedia TADS playable with regular (text-only) TADS interpreters?

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Are games written in multimedia TADS playable with regular (text-only) TADS interpreters?

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Yes. Mike has upgraded text-only TADS to recognize – but not actually use – HTML tags. A well-written multimedia TADS game should be completely playable with existing text-only interpreters – only without the sounds, graphics and fancy formatting, of course. Of course, an author could write a multimedia TADS game which doesn t work on non-HTMLized interpreters if he or she really wanted to. But since that d mean deliberately cutting out a majority of the potential audience there d really be no point. Why don t you have a screenshot of multimedia TADS here? Well. I do. It s just that the link is sort of hidden. Try this one. So what exactly is HTML? HTML, the HyperText Markup Language, is a simple way to format a page of text. You use special instructions, called tags, to indicate what portions of text are to be formatted. For example, to make text bold you simply bracket the text with two tags. Thus, this piece of HTML: This text is bold. would appear in a Web browser like t

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