Are Expert Skills good for things besides basically finding clues?
. Actually, they’re mostly not about finding clues. What they are good for is getting a roll to know vital information the GM might otherwise only allow to those with another skill . . . if the information is in your area. But of course the GM can let them do anything he likes. Truthfully, game balance is unlikely to be disrupted by high levels of Egyptology or Thanatology.
A. Actually, they’re mostly not about finding clues. What they are good for is getting a roll to know vital information the GM might otherwise only allow to those with another skill . . . if the information is in your area. But of course the GM can let them do anything he likes. Truthfully, game balance is unlikely to be disrupted by high levels of Egyptology or Thanatology.