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Anyone else have decals NOT show-up see-thru??

decals see-thru show-up
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Anyone else have decals NOT show-up see-thru??

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• Well, I happened upon a nice new trick for increasing render speeds in specific situations. • I came across a wierd little feature called “Scripting” in Fractal Design Painter. • Can someone tell me where the cache feature for an image file is located? • I happened upon a sort of nifty texturing method recently. • I have not been able to make the backgrounds (when white, anyway) on rotoscopes disappear. • When I stick a decal onto the bottle the label also appears to be transparent. • Where does one tell a texture to tile? • What’s the easiest way to take a small texture and tile it on the surface of a model. • Where are tileable decals? • Can you have multiple decals of different types (bump, spec, etc.) on the same image stamp? • Can you define bump and specularity maps in DarkTree as part of a single texture? • Anyone know how to cache/uncache a decal in AM98 6.1b 10? • If you import a v4 seg file in to AM98 will texture mapped surfaces import as well? • This are what I have found

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