Any design changes to the basic RTS formula?
For Generals, EA Pacific has gone a step further in making improvements to the basic RTS formula. Though a balance is needed in that area, because the desire is to have people be able to jump right into the game, but also at the same time, exists the realization that players always want to be entertained in new and more innovative ways. One of the big changes made is to move the interface from the side of the screen to the bottom. This was done to open up the number of special abilities the designers could assign to each unit. They’ve also added a unique resource gathering mechanism to each side, and changed the way players build bases. Add these elements to a whole new set of units and the ability to pick which General you take into battle, and you can see the scope of change to be introduced with this game.
Related Questions
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- Any design changes to the basic RTS formula?