After doing a full compile with all 3 compilers, I notice light “leaks” under doors and the like. Whats going on here?
Entities are not calculated during the radiosity compile, so they can’t block light. So, you get a “leaking” effect since the Q2 engine and light compiler pretty much act as if the door isn’t there. Unfortunately, there is no way to actually prevent this from happening, so you have 2 options: either move the light far enough away (or decrease its intensity) from the door or put an offsetting light on the other side of the door for a more gradual lighting effect.
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