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How much damage does the blast area do?

area blast damage
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How much damage does the blast area do?

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Since the Doom public code release, I’m revising this section. Originally, we were told that there were 20 traces, each doing a random amount of damage between 5 and 15 points. But now that I look at the public code release, it’s telling me a different story. I’ve confirmed this with Bernd. The function “A_BFGSpray” is pretty simple, and here’s how it works: There are 40 traces, and each one does 1-8 random points of damage in a 16-iteration loop. Meaning each trace will do between 16 and 128 points of damage. Because these traces radiate outward from the attacker in a fan shape, a target will more likely be hit by a given trace if he is close to the attacker. Therefore, targets closer to the attacker will generally take more damage because they are hit by more traces. If a target is very close to the attacker (for instance, standing right next to him), the target might be within the hit range of all the traces. The amount of blast area damage in this situation would be between 640 and

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