What is the Second Life Game?
Second Life is a virtual world engineered by Linden Research, Inc, and opened to the public in 2003. Users of Second Life, who are known as “residents,” can interact with each other within the extensive framework of the virtual world. This framework is colloquially known as “the grid.” While Second Life garnered little public attention when it was first released, in 2006 and 2007 it began to attract major media attention, causing registration to skyrocket. Several things about Second Life make it quite distinctive. The first is that users can shape their own environments. Residents are represented by avatars, figures which may be humanoid or entirely fanciful, depending on personal taste, and residents can program their own avatars to suit their needs. People can also create environments, from islands to deserts, and they build homes, make gardens, create shops, and participate in a wide range of activities which make Second Life incredibly diverse. Residents can move through this virt
Before I answer this, I’d like to point out that dubious answers from people who write like 12-year olds are probably written by 12-year olds, and are best left ignored. That, and people will often answer questions about Second Life without actually knowing what it is, because they’re only interested in getting the 2 points for answering your question. Again, those are best left ignored. That said… Second Life is not–repeat, NOT–a game. People mistake it for a “game” because they look at it and see a 3-D world with virtual avatars, running as a program on the computer, and instantly assume that it must be a game… but not all 3-D graphic programs are “games”. Second Life has no stated goal; no points; no levels; no bosses to kill; none of the things you’d find in an actual game. Second Life is a venue, a sandbox: you do anything you want to do there, and you’re not required to do anything you don’t want to do. Want to play games IN Second Life? There are plenty of games you can pl