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Why Quake Wars?

quake Wars
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Why Quake Wars?

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The heritage of the game starts with the multiplayer component of Return to Caslte Wolfenstein and moved on to Enemy Territory. There are a couple of reasons for bringing the Quake universe into it. One is that Quake II was my project, so I am really familiar with it. There are a lot of ideas that you have that never make it into the game. They help creativity but you can’t easily present them to the player… …and you can’t put everything in the game… …Right. Especially with Quake II, there wasn’t a huge amount of storytelling there, but there were a lot of ideas [that didn’t make it into the final game]. So I felt comfortable with the game, I was excited by it. I liked the idea of its objective-based [gameplay], where you have an attacking team and a defending team. It’s not like a sport, it’s more like a military objective. I thought it would be cool to have two different teams…not just a different-looking machinegun that does the same thing. I wanted to push that idea as fa

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