Is Aubit 4GL thread-safe?
One thing I would like to add would be threads – but that starts getting complicated because of the 4GL stack. Jonathan Lefller once posted some discussion about this, and I think it looked not-so-tragic-but-not-trivial. I think he’s main problem was ESQL/C at the time, but they are treaded now, and we don’t need them anyway. The main problem as far as we are conserned is our 4gl stack which expects to be linear, if you have threading, each thread must use a different stack.