How to render toon blobs?
by Homam Bahnassi One interesting effect is to render particles blob with toon shading which looks really cool for a lot of scenes. Unfortunately, you cant connect any of the available toon shaders directly to your particle type. So you’ll need to fake it using a special combination of shaders as shown in the figures below: We used the incidence node to compute the blobs shading by setting its mode to (surface/light), so uncheck “apply shading” from the blob node to render only the shading that is computed by the incidence. You can now control the highlight coverage and the shading smoothness by adjusting the bias and gain parameters. In the mixer node, you can control the highlight and shading colors by adjusting the base and mix color. Finally, you can add ink to them simply by just adding the ink lens shader to your camera.