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How can I use XNAnimation?

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How can I use XNAnimation?

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• The XNAnimation library is composed by two assemblies: XNAnimation and XNAnimationPipeline. You should add a reference for the XNAnimationPipeline assembly from your Content project (nested inside of your main game project), and choose the “Model – XNAnimation” as the content processor for all your models. You should also add a reference for the XNAnimation assembly from your game project, and use the SkinnedModel and AnimationController classes to playback your animation at runtime.

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