How can I use XNAnimation?
• The XNAnimation library is composed by two assemblies: XNAnimation and XNAnimationPipeline. You should add a reference for the XNAnimationPipeline assembly from your Content project (nested inside of your main game project), and choose the “Model – XNAnimation” as the content processor for all your models. You should also add a reference for the XNAnimation assembly from your game project, and use the SkinnedModel and AnimationController classes to playback your animation at runtime.