What is Project Exile?
Vincent: Well, it’s pretty obvious that we were inspired by the great RPG’s of the SNES era. Final Fantasy 6, Chrono Trigger, etc. The core team was made up of hardcore RPG fans, and we thought we could do something as good or better. Eunice: The story was written with a focus on adding meaning to the character’s lives/ordeals, adding a feeling of discovery for the player and really adding a lot of depth to the story and the world. Vincent: And we also wanted to add a bit more strategy over Chrono Trigger’s system. Edgar: So the game started as a GBA project, but it’s being ported over to the DS. How far were you in the game development when you decided to switch to the DS. Vincent: Porting over to the DS is mostly a business decision – the DS obviously will be on the market for a longer duration. But it also gives us a lot of freedom design-wise. As to how far along we were… I’m not a fan of giving meaningless figures, so I’ll put it in words instead. We were far along in development