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Whats skip correction?

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Whats skip correction?

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Common Answer A player’s position on the server is only ever changed when the server gets an update from the player. (The player’s client sends an update after every client frame.) Skipping happens when a server frame goes by without an update from the player. When that happens, in the next snapshot you get from the server, the player will be in exactly the same position he was in the previous snapshot. Enough of that will make a player skip around. Unlagged’s skip correction will move a player even if there was no update. Sometimes it’s wrong, but not often enough (or it’s not wrong enough) that it’ll be worse than the actual skipping. Usually it’s much, much better. Technical Answer Clarification: Unlagged – with full lag compensation both on and off – does hit tests against what you see. The player’s true state isn’t actually changed when there’s no update, but the state the other clients see is changed. The skip correction can work without messing up the skipping player.

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