How tactical will combat be?
A1. (S.M. 2/11) It should be nearly as tactical as 3rd ed. A2. (H.N. 2/13) with the game currently, a simple example of something that is tactical is setting up your characters in a formation such that when a monster walks by (presumably to get at a target that is at the top of its shitlist), all your PC’s get an AoO (or multiple, depending on Combat Reflexes)! yay! A3. (H.N. 2/14) [In a PnP session] my character had a mirror image spell going, and I just went around past all the enemies drawing their respective AoO’s for that “round”… then the rest of my party was able to move freely (the enemies didn’t have Combat Reflexes) …and I don’t see why that wouldn’t work in ToEE Q. How long will combat take? A. (T.C. – Game Banshee – 2/3) The length of combat in ToEE is really dependent on the number of opponents and your relative power. We are sensitive to the issue of slow down in turn-based combat, so we are working on a way to allow NPC’s to take simultaneous turns when their initiat