What are raits?
Traits are characteristics assigned to civilizations – each civilization has two (for example, America is Industrious and Expansionist). They give civilizations a bit of uniqueness, and they also give small bonuses. Traits also determine which two technologies a civilization starts with (2 traits, 1 technology for each, so 2 starting techs). There are 8 traits; here is a list of them: Industrious: Industrious civilizations start with Masonry. Workers complete improvements faster (100% faster in Vanilla and Play the World. 50% faster in Conquests.) Also, all cities get an extra shield in the city center upon becoming a Metropolis (Size 13 < ), unless they were founded on a tile that produced at least 1 shield, in which case they get it at Size 7. Commercial: Start with Alphabet. City centers get an extra commerce upon becoming a City, and another at becoming a Metropolis. The OCN (Optimal City Number) is increased 25% for Commercial civilizations. Religious: Start with Ceremonial Burial