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How do “deadline-less” WUs work?

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How do “deadline-less” WUs work?

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In FAH, normally we need a deadline since new WUs are made from old (FAH is following a trajectory and we can’t know the next step until the previous one is found). For deadlineless WUs, we can’t generate the next one, so we’ll only do work where we don’t need long trajectories, i.e. where we are interested only in the part of a trajectory that can be done in a single WU. There aren’t lots of projects like this, but there are enough to justify one server running them.

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