How detailed will the simulation be?
At the physics level we ll have an accurate floating system supporting varied behaviours for damaged or sinking ships, aerodynamics for aircrafts and ballistics for shells and bullets. For example, a ship hit in the bow will sink bow first. The damage system relies on a detailed modelling of ships and aircraft models, with destructible parts, destructible internal equipment and cargo, having an impact on the behaviour of the damaged ship or airplane. For example, a ship hit in the ammo store will blow up with multiple secondary explosions. The sensors will function in a realistic way making the AI to imitate human error. You will get to see destroyers pursuing fake contacts or you will be able to trick the sonar and insert your U-Boat inside a convoy.