What is RGB 16 bit and dithering?
RGB 16 bit means that 16 bits = 2 bytes per pixel are used to display a color. Usually 24 or 32 bits = 1 byte per Red, Green and Blue channel are used to display a pixel’s colors. Because 16 bit can only display a maximum of 65536 different color shades, which sometimes results in heavy color banding, a technique called dithering is used to reduce color banding and to improve visual image quality. AnimPlayer can use two different dithering techniques, ordered and diffusion. Ordered dithering is much faster and good for most footage but sometimes produces very light regular patterns, whereas diffusion dithering takes more processing time during image loading and adds a touch of film grain to the image. Click here for a visual dithering guide. Usually you should not use RGB 16 bit for SD playback, but in case your graphic card or driver doesn’t support YUV color space very well, RGB 16 bit runs quickly and smoothly on almost every configuration.