How do I make a teleporter?
In order to make a teleporter, you will need to create two things: a trigger object, and a teleportpoint object. The trigger object will be where the player is teleported from and the teleportpoint object will be where the player is teleported. The trigger object is going to be set up so that it is touch triggered. This means that when the bounding box of the player intersects that of the trigger object, the messages entered in the trigger object will be sent. Depending on the implementation, you may want to change the size and shape of the triggers bounding box. This can be accomplished by changing the values in the dims property of the trigger object. The direction of the blue vector on the teleportpoint object will determine which way the player is facing when they are teleported to the point. For this example change the name of the teleportpoint object that you have placed in your world to DEST1. In the trigger object properties there is a field named “NumberOfActivations”. Enter a