How does an independent developer or enthusiast go about getting his XNA Game Studio -developed game published on Xbox LIVE Marketplace?
This will be done through following a simple 4-step process: • Create • Submit • Peer Review • Play We understand that with great power comes great responsibility, and if we’re going to allow the community to have that breadth of content, we need to provide the tools to allow the community to manage it. We’ve already talked about the first step, “create.” The next step in the process is “submit,” where as a creator you need to provide information about your game and classify it using consistent guidelines. After you submit your game, it is in the hands of your peers who will review the game based on a few basic principles. Your fellow Creators Club reviewers will be making sure there is no prohibitive content like IP infringement or seriously objectionable subject matter. Then they will make sure you have classified your game correctly. This isn’t to put constraints on your game, but rather, it is to make sure consumers are accurately informed about what they are downloading. Once your
Related Questions
- What are the differences between the ER/Studio Developer Edition data modeling capabilities in RAD Studio Architect and the standard ER/Studio product?
- How does an independent developer or enthusiast go about getting his XNA Game Studio -developed game published on Xbox LIVE Marketplace?
- Was this review an independent DoE assessment of the experiments and the published scientific literature?