What Type of Games Work?
Despite some of the details of these high-level design assumptions, both systems claim to be very extensible. In fact, both are open to deals that include the source. So, it should be possible to shoehorn something unique into either of these frameworks. This increases risk and time of development, however, which could offset the original reason for using one of these middleware solutions in the first place. Some games are a perfect fit for these types of systems. Most of the last generation of Massively Multiplayer RPG’s would have been able to use either of these. Their landscapes are stable, the population density of various areas is easily predicted, and the NPC load isn’t outrageous. A large arena based game like Jaleco’s Fighter Ace could have used a system like this with no problem. The landscape is simple, and the complex physics of flight would have been placed in the NPC server. Both systems allow the tuning of the performances characteristics to allow for a faster twitch sty