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Why use SLUDGE instead of AGS?

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Why use SLUDGE instead of AGS?

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1. SLUDGE is FAST for very big games. You can have huge screens and thousands of everything and it runs fine. 2. SLUDGE is FLEXIBLE. It’s based on simple lines of code and it’s open source. When you get used to it you can quickly write your own functions (called subs) to make it do whatever you want. 3. Did I mention? SLUDGE is OPEN SOURCE. If you want to see the underlying code, or change it, you can! Why did you stop using SLUDGE? in November 2007 I discovered a memory leak in Sludge that affected very large games like mine. It is not a problem in normal sized games (i.e. all previous Sludge games!) and by the time you read this it will probably be fixed (that’s part of the reason why Sludge went Open Source). I had a deadline so was unable to wait. I moved to AGS, which has its own unique strengths, but I really miss Sludge. What’s AGS? Adventure Game Studio is the most popular free Adventure Game software. It has a huge number of users, so is the easiest to learn if you’ve never co

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