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How do I use a source code debugger to debug Gedae primitives?

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How do I use a source code debugger to debug Gedae primitives?

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To use a source code debugger to debug Gedae primitives, flags to store symbol information for debugging must be added to the compilation and link commands used to create the box. These flags are defined in the makeGEDAE file in the variables CFLAGS (flags used by the compiler) and LINKFLAGS (flags used by the linker). The flags that are used vary by the operating system and compiler. Windows To “turn on” debugging on Windows, flags must be set for both the compiler and linker. The “cl” command line compiler should have the -Z7 flag included in its CFLAGS variable. The “link” command line linker should have the /DEBUG flag included in its LINKFLAGS variable. The default settings for these two variables in the makeGEDAE file include these two flags: $ENV{“CFLAGS”} = “-Z7 -D_COMPLEX_DEFINED -DWIN32 -nologo -D_NT_”; $ENV{“LINKFLAGS”} = “/DEBUG”; Boxes compiled with these flags are available for use with the Microsoft debugger. If a graph causes a segmentation fault, the Microsoft operatin

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