What Are Smoothed Polygons?
III. Why Use Smoothed Polygons? Advantages: 1. Simplicity 2. Intuitive interface (no stitching). 3. Speed of production. 4. Built in level of detail. 5. Single texture map for entire character. 6. All areas of the texture will be proportional to each other. Disadvantages: 1. Requires UV layout 2. Cannot add or remove edges after laying out UVs with autoColor. 2. Resolution may not be high enough for some formats. 3. Less control over tessellating than with other surface types. 4. Doesn’t work well with Maya Fur. 5. Texture seams. IV. What technical problems are associated with smoothed polygons? How can I use History and MEL scripting to fix these problems Problem 1 Too many vertices to skin the mesh once it is smoothed Solution 1 Skin the low res mesh and add a polySmoothFace node after the skinCluster. Any blendShapes must come before the skinCluster Problem 2 Poly faces with more than 4 vertices can produce bad results. Solution 2 Model using Quads and Triangles. Problem 3 UV distor